You can criticise my comic twelve different ways from Sunday, and that'd be cool be me. I may have an ego, but I'm still smart enough to realize that my comics not perfect and there's lots of stuff that I still need to work on and improve. Thankfully, I have my entire life to get better. Still, there are three things I will not gleefully accept criticism about when it comes to SDF. They are 1) Characterization, 2) Dialouge (well, most of the time. Occassionally my dialouge gets clunky, but sometimes I make my dialouge intentionally clunky...), and, the point of today's Rant, 3) Fight Scenes.
My Fight Scenes Rock. Period. And anyone who says otherwise is just being a dingus. Like I said, you can rag on just about anything else about the comic, but that's where I draw the line. So, today, I'm going to share with the greater electronic public the secrets to crafting a good fight scene. But first a couple of quick side notes...
First off, a quick plug. If you wanna see a TORC Press Fight Scene in all its gory, er, I mean, glory, then head over to
www.torcpress.com/comicshop.html and order an issue. Whore it, whore it, whore it.
Also, just because I'm good at Fight Scenes don't mean I'm the Master. Here's some guys that put me to shame:
-Jack Kirby (pretty much anything)
-Frank Quietly (especially The Authority and WE3)
-Paul Pope (the later issues of THB)
-Akira Toriyama (pretty much anything, but especially Dragonball Z)
-Eichiro Oda (One Piece)
-The Guy that does Naruto
The aforementioned books all come highly recommended, of course.
Anyway, here's Joseph Morris's Top X Rules for crafting a good fight scene:
1) Don't have everyone just throw punches. Mix things up. Throw in some kicking, some stabbing, some blasting. Whatever. If all everyone does is punch each other, your audience will quickly get bored.
2) Pain. In a fight, the more things look like they hurt, the more your audience will be drawn into the fight. I go WAY over the top when depicting pain. Eyes bulge, teeth grit, tongues stick, and big, scary men scream like little girls. The more it hurts the characters, the more the audience feels it.
3) Damage. Nothing annoys me more than seeing a knock down drag out fight scene where everyone gets up at the end all nice and clean and unhurt. Screw that. When characters fight there should be consequences. Clothes get ripped. Eyes swell shut. They get cuts and scrapes and dirtied up. Their hair goes to hell (unless they've got a lotta product in it). If one guy blasts another guy with an energy blast, it's gonna fry the other guy's clothes, blister his skin, and probably cause a little internal bleeding. Plus, the dude will probably be smoking a little. Again, this is the same as the Pain Rule. The more you express the brutality of a fight, the more your audience will be drawn in.
4) Do Something Unexpected. Garth Ennis is a comic book writer, so he don't do art. But, he Writes some of the best Fight Scenes in comics, mostly because he's a Master of this last rule. If your audience doesn't see something coming, then you can shock em a little (or lot), and make em go, "Wow! That was frickin' cool!" Which should pretty much be your goal with any Action story. I'm constantly brainstorming new tricks to throw into a fight scene. Some are simple little things (like Pengy throwing Cactus Joe the Lead Pipe in SDF: Perfect/Ugly) some are more complex (Cactus Joe's bizzarre mutant arm in SDF: Sombrero Friday). Regardless, although I have some "Moves" that are tried and true, I'm also always trying to come up with new ones to keep my audience on their toes.
Anyway, that's my tips on crafting a good fight scene. If anyone can think of some I've forgotten, or you've got some comics with kick ass fight scenes that I haven't mentioned, drop a comment on the old blog. Rock.